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# Energy-reward conversion

Energy is

**a value between 0 to 100 (%)**that indicates what**percentage of the user's total rewards**will be earned in the current game iteration**. Currently, the rewards users recieve are modified by a factor of 0.01. So, users get 1% of the daily rewards they earnt.**A

**game iteration**is a 24-hour period between**00:00:00 UTC**and**23:59:59 UTC**.Energy is a relative value: the same amount of energy would result in different rewards based on the

**NFT pet collection power**, which is calculated from the following parameters:- Number of virtual pets
- Randomness (to be implemented at later stages)

How we

**calculate your rewards:**- 1.
**Rewards for each individual pet:**`PetReward = (Health/100)(RankReward * (1 + 0.01*Level))`

, where`RankReward`

is determined by the NFT`Rank`

and`Level`

(a number between 1 and 10 that represents your NFT Level) and`Health`

is your pet's health. - 2.
**Rewards for all pets are the sum of individual pet rewards:**`TotalPetReward = sum(PetRewards)`

- 3.
**Total Reward****is calculated through multiplying by the total boost (referral and staking) and the energy:**`TotalReward = TotalPetReward*(1 + DailyRefBoost)* (Energy/100)`

*,*where`DailyRefBoost is a`

percentage described in the game that is divided by 100. - 4.
**Realized Reward is calculated by subtracting charity donations, as well as adding first-line and second-line referral rewards:**`RealizedReward = TotalReward*(1 - Charity)+ (0.02 * FirstLineRefRewards) + (0.01 * SecondLineRefRewards)`

, where`Charity`

is a percentage devided by 100 and`FirstLineRefRewards`

`SecondLineRefReward`

are the rewards earned from first-line and second-line referees. - 5.
**Finally, the calculated reward is modifed by the unlock rate:**`FinalReward = (UnlockRate/100)*RealizedReward`

If the energy balance

**exceeds 60**, the user's energy is**zeroed**and**converted into****$VIGUP rewards**for every player at`00:00 UTC`

. Otherwise, it is **halved**and the**remaining energy balance**is retained in the next game iteration.Last modified 3mo ago